![]() Haggling, requesting better payments and giving speeches to teammate to boost them aren't things I'd ask from a scientist ) Intelligent people are generally not charismatic ones. The one thing that annoys me with intelligence, is they lump in charisma perks with it. Archery is all but useless during the blood moon and the knife has way too little range against running feral zombies to go in melee with them unless you prepare a melee cage. Snipers and explosives are insane blood moon clearing tools, while agility sometimes has a bit of a harder time dealing with it. I'd still rank perception above agility though. Parkour alone changes how you see and interact with the world. Parkour and light armor are the big redeeming perks for agility. But I do a lot of trader jobs, so my points usually do go between int and str with some overflow in to end (for MGs) & agi (for hidden strike.) I never invest in any of the INT crafting skills (other than sometimes doing a turret build.) Don't need to, and they usually become obsolete by week 2. LOL ok no I can't do that one with a straight face.įor what its worth yeah INT is great but you can do fine without ever putting a point in it. INT is too strong, it has the trader skills and the engineering/vehicle skills plus traps and turrets. ![]() STR is too strong, it has shotguns, cooking, the best melee, and mining.ĮND is too strong, it has healing factor, farming, and machine guns which are the best ranged.ĪGI is too strong, it has archery and stealth and parkour lets you jump to and from ridiculous heights. Ask 5 people what's best and get 5 different answers. All of the most game changing perks are locked to intelligence leaving little reason to spec into anything else. Originally posted by Crayzus:It boosts the traders, It allows you to craft the vehicles which arguably are game changing and allow you to quest and progress insanely quickly.
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